The new basing (3 inches x 2 inches, instead of 3 inches by 3 inches) is visible below. Two figures per squad stand looks good to me on a grid, but off-grid, three figures looks better (for say, Company Command). An order of steel rectangles of this dimension is in my immediate future.
I opted to use a scenario #4, Take the High Ground, from One Hour Wargames as the basis for the action. Two 3-squad German platoons, one with a 50mm mortar in support are attacking a single Soviet platoon, with MMG and light mortar in support.
| Unlike the scenario setup in One Hour Wargames, I put a single squad on the hill, and the MG in the woods to the East as that made more sense to me. |
| This Soviet MG team would serve the Motherland well by hampering the German assault on the hill. |
Another change was for close combat - I added an assault option which takes place as a move action, not a fire action. Each side rolls one d6. The attacker gets +1 for attacking, and +1 if there are 2 units attacking from the same space. MG teams cannot initiate close assault, but in defense gain +1. Cover applies a -1 to the roll. High score wins - loser takes a hit and is suppressed/disordered. If a defending unit is destroyed and the grid space is empty, the attacking units may move into the grid space.
| The Soviets kept the Germans pinned and were able to hold out far longer than I expected on the hill with 4:1 odds. |
One unintended side effect of the rules for attacking a square with more than one unit in it is that it changed my approach to taking out the MG. I kept the squads pretty far (each in its own grid-space) to lessen the effect of MG fire. This felt right even if it spread out the squads a bit further than doctrine might suggest (based on my six minutes of Internet research).
And with their bonus when close-assaulted - plus cover - it made it a risky affair to dislodge the MG - which again, felt right. Unfortunately for the Germans, while the mortar consistently managed to force the MG team to take a suppression result, they weren't able add a second or third, and so the weapon's team was able to clear it away the next turn without issue.
| Although the Germans won by capturing and holding the hill, little remains of the platoon on the German right, thanks to the machine gun and some really poor dice rolling. |
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