I freaking love the 4 example monsters in this tiny hack so much I thought of ways to make this a viable-er to me game. My only concern was, with one randomly-rolled stat, even in a system where you roll under it more as a saving throw than as a normal 'skill check,' someone with a really low SKILL will feel sad.
I took a page out of the larger Into the Odd book(let), where low stats and HP let one get better starting gear / abilities, and figure if you have low skill you should be able to roll to get one more roll-under stat that describes your specialness. I know, going from 1 to 2 stats makes this about as crunchy as using all the GURPS splatbooks at once, but hear me out.
OTHER STAT = 21 - SKILL
Only roll on this table if you have a low SKILL! GMs, think of what that means before you run the game. (My table, 8 or lower.)
- Robot. Other stat is MIGHT, used for strength checks, absorbing physical damage. You must be repaired to fix MIGHT and SKILL. You don't eat, sleep, or breath. Each fist is a 1d6 weapon, together they are a 1d8 weapon.
- Thief. Other stat is THIEF, used for crime, sneaking, and related saves. Start with black cloak, thieves' tools, soft shoes, 3 daggers (1d6 damage).
- Acrobat. Other stat is ACRO. Roll under for parkour, falling. Fall damage is applied to ACRO. Out of ACRO, you cannot move. Start with a long pole (1d8 2-handed weapon), bright clothes, starter pistol (fires blanks).
- Prehistoric Dog. Other stat is DOG. Used for tracking, running, absorbing damage. You're about the size of a tiger. 1 armor (fur), bite does 1d8 damage, cannot hold things in your paws.
- Dirt Wizard. Other stat is DIRT. You can control up to a person's worth of dirt, DIRT is used if saving throws are needed for your dirt-homunculus, or to do very difficult things with dirt. You can see through the pile of dirt you control if you began controlling it when you touched it.
- Forgotten God. Other stat is GOD. Used to turn undead / divine things not of you / demons. Also can check to heal others. Costs 2 GOD per entity turned or HP healed.
- Deposed Royalty. Other stat is ROY. Used to command others, rally mercenaries / hirelings. Or garner respect if the people already, you know, like tyrants. (Keep in mind you were deposed for a reason.) Start with a 1d8 rapier (1 handed) that has a fancy, gold-plated hilt.
- Pyromancer. Other stat is FIRE. Can summon fire, up to 1d6 damage worth, basically the size of a campfire, or can extinguish the same amount. Can only have 1 fire summoned at a time. Burnt robes, 1 armor (scars, nerve damage).
- TK. Other stat, TK. Roll under to move something small as if by 1 hand, spend HP and ESP to move a larger object (human-sized, 3 points). Can deal structural damage if you spend 8 points from HP and/or the stat, but you have little control compared to normal telekinetic stuff.
- Water Mage. Other stat is WAT. Roll under to turn into a liquid or turn back, your equipment doesn't come with you. Start with a bucket you like to sleep in.
I'm super glad Bruno saved that G+ post.
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