I have a German Officer with a brief case waiting to be painted up. The scenario involving him is fairly simple - capture him and return him to Blighty. Sounds simple, but he could escape before capture, or not actually make it off the table safely.
Artizan's "Major Kriepe" |
Once the officer has been interrogated sufficiently he will spill the beans on other people involved in the zombie plot, as well as locations of research bunkers etc.
This can lead to a mission to capture mad scientists, occult leaders or both.
Artizan's "Dr. Klomp" |
Maybe V1 rockets will be used to deliver a zombie chemical into the allied lines - this would be a fun project to make a launch site, provided I could find a model V1 rocket to the correct scale. I could always use a smaller model (which I can find) and call it a Z1 rocket.
image stolen from another web site to show the 'fun' level of the V1 |
I did consider a V2 rocket, but I think the V1 would be more fun for the game.
Then of course there is always the Marquis / Resistance that could be the focus of a few missions - the Commandos have to meet up with them and are then guided to a location of story driving importance.
Artizan's Michelle |
I would love to find a reason for a German U-Boat and crew for the game... maybe they will be carrying something important and need to be stopped before they leave the docks
Do I allow Priests to have an effect on zombies? If so, the Commandos can take one along with them and protect him. Maybe this would work only on the occult created zombies.
Artizan's Priest miniature |
More ideas when the spring to mind...
EDIT - Woot! I just found a 1/48 V1 kit selling at a decent price here in Australia! It should arrive next Wednesday, so I will have to start looking at making a launch ramp once I have built it.
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